12/16/2023 0 Comments New class shaman petIn addition, increases attack speed by 6/12% when either effect is active. Increases the duration of Tiger's Fury by 3/6 seconds and your Enrage now also instantly restores 5/10 rage. New Talent: Blood Frenzy (Row 4) | 2 Ranks İncreases threat caused in Bear Form and Dire Bear Form by 5/10/15% and reduces the chance enemies have to detect you while PRowling. Increases your Armor contribution from items by 4/7/10%.įeral Instinct reduced from 5 ranks to 3 ranks. Reduced the ranks of Thick Hide from 5 ranks to 3 ranks. Primal Fury and Blood Frenzy have had their existing effects combined into Primal Fury: Gives you a 50/100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Each of the Druid's melee attacks and direct damage spell casts have a chance of causing the caster to enter a Clearcasting state. The Moonkin can only cast Balance spells, Innervate, and Remove Curse while shapeshifted. While in this form the armor contribution from items is increased by 360%, the Mana cost of your Moonfire, Starfire, and Wrath spells reduced by 20%, and all party members within 30 yards have their spell critical chance increased by 3%. Increases the damage you deal with physical in all forms by 4/7/10% and increases your chance to hit with melee attacks and spells by 1/2/3%.Īll spell criticals grace you with a blessing of nature, reducing the casting time and global cooldown of your next spell by 0.5 sec. Natural Weapons | Now 3 Ranks (down from 5) Savagely bites the target, dealing normal damage plus 61. Learned at Level 54 | Requires Bear Form | 30 Rage | 6 Second Cooldown Learned at Level 60 | Requires Moonkin Form | Passive |Īttacks done to you while in Moonkin Form have a 15% chance to cause you to go into a Frenzy, causing you to be immune to pushback while casting Balance spells. Insect Swarm is now a Balance spell and available to all Druids starting at level 20.įaerie Fire (Feral) is now available to all Druids starting at level 30. Note: This value is calculated on the invisible Claw weapon druid forms get when shapeshifting and does not correspond with your normal weapon.įrenzied Regeneration now also heals for 1% of your Stamina. Because of this, there’s a lot of freedom on how to improve on the class while sticking with the “vanilla feeling.” That said, simply attempting to recreate the druid of later expansions is a cop-out, but we feel incorporating some iconic and fan-favorite abilities would be a good idea.Ĭlaw now also deals 100% of weapon damage in addition to its current damage. Its mechanics weren’t fully realized until well into the first expansion. The vanilla design of the Druid is infamous for being pretty unfinished. We want to welcome all of you to discuss & give constructive feedback on any changes made in the final iteration of the list. Talent calculator itself will be updated later on. We wanted you to see the entire picture of this batch of class changes, so we've compiled the final list of additions, changes and tweaks coming with Patch 1.16.1. We're as excited as you are for the release, but there are still a few bugs that need ironing out, and even though its close to being finished the release date is not fully clear yet. Since Turtle’s earliest days we’ve seen and heard players suggest class changes, all with differing opinions and viewpoints, each and every of these has been taken into account and we all wish to thank you for your passion and insights.įrom the bottom of our hearts, thank you for your patience and the feedback you've been giving since the first iteration of the changelog. Since the start of Turtle WoW our mission has always been to provide a unique Vanilla experience by either picking up where Blizzard left off or, in this case, altering or enhancing certain existing aspects of the game to uphold current standards.
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